Post by Mari on Apr 25, 2006 1:45:16 GMT -5
Quidditch, the game of the wizarding world, truly you are probably wondering how we run the quidditch thing here in this wonderful site? Well the main way that we run quidditch is by quality rpging. That’s right it is pretty much roleplayed like another scene.
Here are some guidelines for quidditch games.
The staff members will be the ones that decide the outcome of the game and they might even fast forward the game a bit at times just to keep it going. In the end the staff members will decide who wins by how active and how good the posts have been. When the time comes one of the admins wil message one of the seekers with the ok to catch the Snitch signal.
You can not godmod other players unless you have the ok from that player even when playing quidditch. At such please don't make your characters perfect, know they can miss a goal and things like that it is a lot more interesting to see a match well played by near misses, misses and other things that one where every character is perfect.
Know that even if you are not playing you can play in the crowds which can be just as fun as playing in the game.
Remember the quidditch rules, which are:
(This is taken from Quidditch Through the Ages)
Here are some guidelines for quidditch games.
The staff members will be the ones that decide the outcome of the game and they might even fast forward the game a bit at times just to keep it going. In the end the staff members will decide who wins by how active and how good the posts have been. When the time comes one of the admins wil message one of the seekers with the ok to catch the Snitch signal.
You can not godmod other players unless you have the ok from that player even when playing quidditch. At such please don't make your characters perfect, know they can miss a goal and things like that it is a lot more interesting to see a match well played by near misses, misses and other things that one where every character is perfect.
Know that even if you are not playing you can play in the crowds which can be just as fun as playing in the game.
Remember the quidditch rules, which are:
(This is taken from Quidditch Through the Ages)
- Though there is no limit imposed on the height to which a player may rise during the game, he or she must not stray over the boundary lines of the pitch. Should a player fly over the boundary, his or her team must surrender the Quaffle to the opposing team.
- The Captain of a team may call for "time out" by signalling to the referee. This is the only time players' feet are allowed to touch the ground during a match. Time out may be extended to a two hour period if a game has lasted more than twelve hours.
- The referee may award penalties against a team. The Chaser taking the penalty will fly from the central circle towards the scoring area. All players other than the opposing Keeper must keep well back while the penalty is taken.
- The Quaffle may be taken from another player's grasp but under no circumstances must one player seize hold of any part of another player's anatomy.
- In the case of injury, no substitution of players will take place. The team will play without the injured player.
- Wands may be taken on to the pitch but must under no circumstances whatsoever be used against opposing team members, any opposing team member's broom, the referee, any balls, or any member of the crowd.
- A game of Quidditch ends only when the Golden Snitch has been caught, or by mutual consent of the two team Captains.
There are also fouls which will be punished according to how the referee sees fit.
Blagging - Seizing opponent's broom tail to slow or hinder
Blatching - Flying with intent to collide
Blurting - Locking broom handles with a view to steering opponent off course.
Bumphing - Hitting Bludger towards crowd, necessitating halt of the game as officials rush to protect bystanders. Sometimes used by unscrupulus players to preven an opposing Chaser from scoring.
Cobbing - Excessive use of elbows towards opponents.
Flacking - Sticking any portion of anatomy through goal hoop to punch Quaffle out. The Keeper is supposed to block the goal hoop from the front rather than the rear.
Haversacking - Hand still on Quaffle as itgoes through goal hoop (Quaffle must be thrown).
Quafflepocking - Tampering with the Quaffle.
Snitchnip - Any player other than Seeker touching or catching the Golden Snitch.
Stooging - More than one Chaser entering the scoring area.
Any questions please be sure to ask!